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> What is vector based 2D graphics if not a direct application of geometry? Were we not using well known maths results when 2D graphics was first implemented on a computer?

We were, but in high school, they aren't teaching you computer graphics, they're teaching you how to apply weirdly specific rules to transform some scribbles into more scribbles, for no good reason - hence the common student question, "what will I ever need that for?".

FWIW, I actually got into gamedev as a hobby as a kid, and it saved my life prospects, because it gave me a reason to be interested in trigonometry and algebra - all those random scribble transformation rules were directly applicable to problems relevant to me, such as "how do I rotate the bitmaps that are spaceships and rockets and turrets?", and such.



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