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I get that writing logs can be incredibly frustrating, but most of the time people are looking at logs because either something went wrong, or they have a hunch that the program is misbehaving and they're looking for a clean sign or signal that they are on the right track. If I've spent multiple hours on someones broken piece of code, the last thing I want to be thinking is "did some non-deterministic chat-bot write this?", "are these logs even internally consistent?", "Why does this log mention code that doesn't exist?".

I get that is most devs least favorite part, but logs and errors are supposed to be unshakable, ground-truth understandings, things that point you to the light in a dark room of broken spaghetti code and misunderstandings.

Think about this from a users or a testers perspective, can you imagine the compounding frustration you would experience? To be chasing a skein of understanding through wall of text that you only mostly understand, to find out that the hunch was based on a red-herring by a dev who wasn't bothered to help you in return.

Not to mention the amount of non-bugs you are generating for yourself in the future, we already have bug bounties being swarmed by LLM-gen faux-bugs, how is anyone supposed to reason about real bugs if the logs are only tangentially related to the truth?


> "did some non-deterministic chat-bot write this?", "are these logs even internally consistent?", "Why does this log mention code that doesn't exist?".

This is the same complaint about all AI-generated code, the simple answer to which is, review the code yourself before committing. Or if it's a real project, it'll get reviewed by someone else anyway, same as any other code that could have a mistake in it.


A great little video from Asianometry on the history of rice prices in Japan was a lovely primer for this article: https://www.youtube.com/watch?v=l4vTQV3HjKU


I'm no history buff, so i found it quite fun just as a game. the system is quite easy to cheese by simply going back and re-guessing once you have the answer, was really enjoying the scoring aspect until I figured out how simple it was to get close to 100%. Understandable cause its still a PoC and very much a beta, but thought I'd give you the heads up.


Glad you liked it. Yeah, still no score tracking on the web game and it runs on the honor system. If you get the iOS app, you can keep track of your scores and it will just save the score the first time you play.


Looking at the comments, most people are approaching this as 'grow, like trees'.

We're literally talking moonshot projects here and nowhere does the brief mention specifically trees, or aerobic respiration/processes, there is plenty of room for using Chitin, Spider silk, keratin or a combination of biopolymers to form resilient composite structures.

There's already been videos of people using these as doping agents or additives for bulletproof armor, to middling success. The synthesis via yeast or e.coli for most of these are partially solved problems, its more texturing them or using bio-mechanical processing to form thread or ply or load bearing panels that seems to be the major hurdle. Also, being able to reliably source component and materials from near vacuum or whatever asteroid that happens to wander by that makes this a much more difficult problem to even define.


You gotta forgive people. We've all been a little eroded by regular assertions that a safe underhand throws, like turning a webpage into an electron app or whatever, are moonshots.

I for one love things like this. I wish we used a little more of our colossal production power to try manifesting the wilder things from our imagination. Maybe they can contract out how to make society have a better handle on balancing compassion for self and others. Or we could be realistic and get back to making a philosopher stone. ;)

Hope I live long enough to go on a modestly priced moon vacation up the H.R. Geiger space tentacle


Exactly, I am totally fine with us spending some tax dollars to try out these absolutely insane ideas.

But this isn't a matter of "let's spend more" because the pool of people that can see an absolutely insane idea, and ones that can actually work on them, are the vanishingly small number of nearly eccentrics. So there is an upper limit on how much money can be spent if you're at the absolute tip of the iceberg.


> because the pool of people that can see an absolutely insane idea, and ones that can actually work on them, are the vanishingly small number of nearly eccentrics.

I go back and forth with this. The further along the path I go, the more I weight good faith and sincere will to make a thing over ability-at-start. (drive + moxy + curious + perceptive - ego) is a better function to optimize for than buzzword count on a resume.

I think there's a lot of people who can do crazy things in a good faith kind of way that advances the wave front of humanity. It's possible that it's everyone, and it's all about conditions. "all about conditions" is doing some heavy lifting, but maybe you see what I'm trying to articulate.


But take something like quantum computing… even “conventional” computing has gotten to a point where there are a vanishingly small number of companies that can do anything with it.

ASML is the only company that can do EUV lithography, right? NVDA and AMD are the only game in town for high performance graphics cards.

So how many people are going to be able to move quantum computing forward? Theory, hardware, investment, etc.

Same with, say, supersonic and hypersonic flight. Only 2-3 governments have been able to build them.

It’s a combination of mostly money but also the talent. Only google has got as far as they did with autonomous driving.

Although a counterpoint to my above point would be autonomous driving. Seeing the number of teams that succeeded the first time in the DARPA grand challenge vs years later, shows that a whole ecosystem was able to build up with the right encouragement.

So maybe I’m also going back and forth on this one like you. :-)


The PDF discusses this more.

> If aerobic organisms or mechanisms are required (grown in space and then desiccated by exposure to vacuum when growth is complete), the methods and support equipment required to preserve key aerobic variables (e.g., atmosphere, pressure, temperature) must be part of the biomechanical assembly system design. Anaerobic organisms or mechanisms may allow for less support hardware but may require other controls to support continued growth in the space environment (e.g. pressure, temperature, humidity)


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