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The project predates Github, although the first official release came out about a month prior. So, yeah, not a lot of AI slop 20 years ago.

The project was started by Norwegians. So I feel like you should apply juuuust the right amount of cheesiness and sort of push that Ø-vowel looong. Not sure if Ruud would agree, though.

Well, it's kind of a machine code for a self-modifying compiler, so there's that.

The source is not just dna - that's just one type of architecture that exists. There might be others that operate on different instruction sets.

The real source is mathematics. But some might say it's incomplete.


Mathematics is the FORTRAN of the real source. Closer to a real source is probably "real" things like atoms and other universal things.

If I remember correctly, Stargate-SG1 at one point had some ideas about this sort of universal language, that multiple species could use for communication, as any sufficiently intelligent specie probably been able to see atoms and so on, but may have completely other way of doing "math-like" stuff.


Sounds like the start of research ending in antimatter bombs.

Using anti-matter for weapons isn't that much of a benefit over a nuclear bomb other than potentially the bombs volume. You would get much less explosion per dollar versus nuclear, and our largest nuclear bombs already waste most of their energy blowing it right out into space. Its like throwing bombs at an antfarm, yeah a full stick of dynamite would completely obliterate the ant farm, but so would a quarter stick of dynamite, and throwing 100 sticks of dynamite at an ant farm may boast impressive energy levels on paper but would be a complete waste of dynamite and effort because you already destroyed it 1,000 times over.

Unless we'd be fighting literal alines in space, and need a weapon for them, I think this would be many many many orders of magnitude too expensive / tricky for earth use. We have plenty of non sci-fi big boom sticks already as it is...

The comic Yoko Tsuno: The time spiral from 1981 (https://fr.wikipedia.org/wiki/La_Spirale_du_temps) is about a time traveler, who arrives from the future to prevent the creation/invention of antimatter. This is important, because in a future world war an antimatter bomb destroyed the earth.

The fact that no time traveler is mentioned in the article is probably a good sign for our future.


The energy used in creating and containing this antimatter was many orders of magnitude greater than it would release on collision with matter.

You need to preserve the oil. Else it is useless.

The most expensive bomb ever.

8 MB for an article about setting up an RSS reader is still ridiculous. Should be <1MB, the text itself is probably a few K, so all the rest is graphics and bullshit JS bundles.


Before I visited the site, I was really confused. First, the name means bad, as in evil. Second, I couldn't understand what CRaaS was supposed to be.

But I love it! The perfect response to the "clean room" AI re-implementation and re-licensing of whatever that library is called.


>whatever that library is called

https://news.ycombinator.com/item?id=47259177


Interesting. You could build a LUT from the 16 color palette to map the 24 bit color space to something 24 bits or less. A bit like mapping 10 bit HDR to 24 bit sRGB.

Perhaps instead of the application overriding the setting, it could be done with an environment var, so the user can easily override it if the mapping messes with the look/usability of the program.


Always... Except for the decades before this became common. Never a bloated C: root directory. Microsoft even had games store stuff in My Documents\Games at one point. My Documents was a user dir that saw a lot of abuse over the years.


They still have that, it's just `My Documents\My Games` now. And Visual Studio makes a folder in My Documents for every annual release. And…


Yes, as in there’s no reason Linux can’t clean up its game the same way.


The PAL, JP and US versions are soooo different. Here's the PAL cover: https://i.redd.it/1sra7fk3bsgb1.jpg

That was the first video game I bought myself.


This cover art is beautiful in comparison, looks like a proper B movie poster.


If the data gathered is only on gameplay, and not something that can be used as PII like IP addresses or device information, then it should be fine. Gathering things like the score and time spent completing the level, isn't a problem. This could be used to rank the levels, without gathering any user information.


If gathering the data should be fine, then asking for permission should also be fine.


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