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Regarding the first example in the readme; where is the result variable declared?


Ah, that example is demonstrating an internal mechanism used to ensure the high-level asynchronous API calls take at least one tick of the event loop to complete.

There is no `result` variable - I was just attempting to convey that "some async stuff happens, then it waits if we can't verify that it's not the same tick as when the call started". The "async stuff", in the actual implementation, is sending or receiving.


That’s amazing. I’ve never heard such praise for LinkedIn unless it was a sponsored comment.


Unaffiliated completely. Maybe it’s just different here, but I’ve got a lot to thank LinkedIn for.


The user is the equivalent force of Mother Nature in software engineering. You just can’t predict what they will try next!


TIL Fedora is a new-broom distro. Whatever that means.


Possibly, but why assume that developers are passing on that increased productivity without expecting a relative pay increase?


Why would they get a pay increase? Everyone can use LLMs.


And what if we are already the product of this process from a long forgotten empire?


How did you arrive at that conclusion?


By reading reports of the research which has been done on the subject for many years.


And they are simply unable to reliably release Linux drivers


Linux graphics you mean? The compute ones are fine.

It's not as much of an issue about supporting old versions, it's just that new versions of Linux breaks the drivers since they don't know what's in it.


> unable

Correction: unwilling, not unable


Almost 100% of their datacenter GPUs are used on Linux. Do do think they run without drivers?


They run with drivers, of course.

But such servers have no need to, for example, suspend and resume correctly. Or handle hot-plugging of displays correctly. Or install updates in a completely reliable manner. Or include the 32 bit support needed for Steam to work.


Or support Wayland.


That driver also costs $450 per GPU per year..

Source:

https://www.nvidia.com/content/dam/en-zz/Solutions/design-vi...


If anything needs to be radically improved with svelte it’s bundle size and IDE tooling


Not sure I agree about Svelte's bundle size being a problem, but v4 already improved tooling quite a bit by switching to JSDoc and judicious type export limits. Intellisense for library functions, the ability to drill down seamlessly from your code to library code, and helping IDEs choose the correct import have all greatly improved.


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