It's because of limited RAM that this distinction started.
On especially older phones if I were to write a long comment and move to a different tab or app before submitting, I can all but guarantee the OS would kill and try reloading the tab and lose all my text. What's even worse is this could happen mid online purchase which can have even greater consequences (double booking or purchasing especially but things like flight tickets). People who grew up with older phones saw this happen all too often and moved to a desktop or laptop computer where that literally never happens, at least by default.
This, I'd bet, is the primary reason for big vs small screen activities, although of course there are many secondary ones, such as the phone being many kids' primary interface
This still happens on Android phones with enough RAM, it drives me insane and Firefox is especially bad for this since it will literally always reload the current tab when moving back to it. Phone software is just horrible all around. Multi-tasking simply does not work on phones.
Exactly. It's a force multiplier - sometimes the direction is wrong.
Same week I went into a deep rabbit hole with Claude and at no point did it try to steer me away from pursuing this direction, even though it was a dead end.
Agreed, and plot itself doesn't make a good book either. Some have very interesting plots but terrible prose and pacing while others are vice versa. Therefore a "review" that is merely a plot summary actually says nothing of the quality of the work.
If you say to just read the book then what's even the point of writing a review? I could say the same about any book which renders the advice meaningless.
I've noticed this too online and on YouTube, where "reviewers" conflate a plot summary with an actual review of the pros and cons and often deeper analysis of a work. These days I need to go to specific subreddits to get true reviews beyond surface level details, such as at r/TrueFilm.
Sounds like the exact opposite, models are being commoditized while the harness and tooling around a model is what actually gets significant gains, especially with RL around specific models.
For example, this article was posted recently, Improving 15 LLMs at Coding in One Afternoon. Only the Harness Changed [0].
I think it’s ALL getting commoditized. The winners here are engineers (who are onboard with the agentic surge) and, hopefully, users who get more and better software.
> hopefully, users who get more and better software.
Users are definitely going to get more software and more features and redesigns in the software they use, but I have strong doubts that it's going to get better.
If pre-LLM developer productivity was used to build all sorts of deranged anti-user promo-padding bullshit, imagine how much more of it we can do with a 2x more productive employee base.
It's product specific rather than brand specific, I suggest looking around on various subreddits like r/MouseReview or r/mechanicalkeyboards for example.
Sounds like you just had terrible professors because most of mine were good and we learned quite a bit in classes, at least I did. I distinctly remember one professor who, every class, would meander discussion over many topics then find a way to bring them all together at the very end, crystalizing all of these disparate thoughts into one cohesive theory. And he did that every single class that semester. It was a marvel to behold.
I remember my calc teachers, married, last name gulick, university of maryland. The calc book was sold as the same book for calc 1/2/3. The couple, gulick were the authors. Every semester they released a new edition, the only thing that changed was the problem set numbers. So, if you took calc 1/2/3, you spent $200/semester for the same fucking book.
On especially older phones if I were to write a long comment and move to a different tab or app before submitting, I can all but guarantee the OS would kill and try reloading the tab and lose all my text. What's even worse is this could happen mid online purchase which can have even greater consequences (double booking or purchasing especially but things like flight tickets). People who grew up with older phones saw this happen all too often and moved to a desktop or laptop computer where that literally never happens, at least by default.
This, I'd bet, is the primary reason for big vs small screen activities, although of course there are many secondary ones, such as the phone being many kids' primary interface
reply