Exactly. The OP correctly argued that libre practically implies free-as-in-beer, but I think the point of the distinction is to argue that free-as-in-beer doesn't imply libre. So it's a useful distinction.
This is certainly true. It's very much possible (and common) to give away software without giving away any rights to it.
If that was the only point GNU was trying to make, I'd be in full support.
But that doesn't seem to be their only point. As I read it, they're arguing that freedom-of-speech does not imply freedom-from-cost. And I think that's nonsense (again, after the first sale).
According to the article, that's just part of it. They specifically pointed out cases where identical resumes with different names yielded different outcomes. (Where the names had strong associations with different ethnic backgrounds.) Now, statistically, different ethnic backgrounds will have an effect on people's lives, but for an individual, the parent's question might still be relevant.
This reminds me of the time I bought an old 1972 issue of Rolling Stone magazine on eBay to be able to cite the Spaceware article (also available online) [1] in my bachelor's thesis on Smalltalk as evindence that the culture at Xerox PARC was somewhat unorthodox in the seventies.
Android also has decent command line tool support and a build system based on Ant. I'm not a huge fan of ant, but the default setup works all right and is extensible. I've mostly managed to stay inside Emacs for Android development.
It was just a good excuse to talk about our favorite games. I haven't played any of the Double Fine games yet, but to my knowledge they haven't made any classic point-and-click graphic adventures - before the kickstarter-backed Broken Age that is [1]. I hear the old talent is still evident in the DF games though, and they seem to be story and character based.
While not a point and click, Psychonauts is widely considered to be a worthy successor of the golden age Lucasarts craziness. Let's have a look at the synopsys: a runaway circus boy goes to a summer camp for psychics lead by a international team of superspy. He discovers that a mad dentist is stealing everyone's brain by making them sneeze, and in order to get him he has to travel into the mind of several deranged persons. Certainly on par with the purple tentacle trying to take over the world or the deathly travel agent, if you ask me :) .
Also, while not being a point-and-click game stricto sensu, you should really have a try at Stacking. It maybe not as brilliantly written as Psychonauts, it has some pacing issue but it's a really charming adventure (with Matryoshka dolls !) from the start to the end !
I would not consider Psychonauts a worthy successor, nor do a wide section of people who have tried it. A good deal of the issue seems to be exactly because it's not a point and click - it's actually a 3D platformer with a number of playability issues. Most point-and-clicks have major playability shortcomings as well, but they're such different breeds that the appreciative audiences are distinctly different.
I never liked Psychonauts. The humour was spot on, but it wasn't an adventure game at heart; it was basically a bunch of mini action games strung together where you run around in people's minds, and those mini games were awful. Really cheap-looking 3D, stupid goals (collect dream symbols and stuff), and just overall annoying.
Yeah, gameplay wise they're like manually solving a makefile's dependencies. Of course we know the whole point is not in the structure of the solution but in the written content of the story. It's in the way the game world starts living inside the player's head, where all of the action is. I remember thinking about some FOTA puzzle during a bus trip for several hours without even having the game available.