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And it still uses OpenSSL as a CSPRNG, rather than the operating system's CSPRNG (CryptGenRandom, /dev/urandom, etc.). I guess maybe they'll fix that in 6?


And use what in Windows? A closed-source CSPRNG? Has there ever been a serious vulnerability/problem found with OpenSSL's CSPRNG? I'm actually curious as to why this is an issue.


Only the OS can guarantee that some entropy is not handed out twice. If you can't trust your OS with that, you might have bigger problems.




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