Desktop Dungeons is pretty great, and a lot of people refer to it as a roguelike, but it's just not a roguelike. It's a puzzle/resource-management game. >:/
"resource-management game" aka Roguelikes. Heh. It does more strongly resemble puzzles though. For anyone that hasn't played, the gameplay resembles a single level of a roguelike with stationary enemies. The difficulty is in progressing through enemies to gain XP as efficiently as possible so you can take on the level boss. Everything is a resource. Even fog of war, once you discover a tile it restores health and mana.