PIMPL pattern is great for reducing compilation time and creating stable user-facing APIs but it has a runtime cost. The "implementation" part is usually heap allocated and calling its methods have extra overhead of crossing the pointer to implementation barrier.
With the use of link-time optimization, most of the overhead of using pimpl idiom is removed. Both the outter wrapper functions as well as the implementation functions can be inlined, making the function calls effectively like a normal class implemented inside a header.
I'm inclined to agree that for objects that are going to be created and destroyed very often, especially in tight loops, PIMPL is not an ideal idiom. I wouldn't use it to generate fleeting effects in graphics, for example.
For objects that are used in setting up parts of a system and that will persist for long periods of time, maybe even the lifetime of the app, PIMPL is particularly well-suited for such classes. Classes that might manage networking, or encompass an entire part of app's running architecture, etc.
Thw complexity and overheead of PIMPL is justified in one scenario, and one scenario only - when you are writing a shared library and need to maintain a stable ABI. Otherwise it is complete overkill.