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1wd
on June 12, 2016
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Image Dithering: Eleven Algorithms and Source Code
Another fun fact I always think of when dithering comes up is how Tim Sweeney's software rendered or the original Unreal game used dithering instead of bilinear interpolation for texture mapping. This was very impressive at the time.
http://www.flipcode.com/archives/Texturing_As_In_Unreal.shtm...
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http://www.flipcode.com/archives/Texturing_As_In_Unreal.shtm...