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I was super excited but then pretty fast realized that:

a) its the same as ingress. With all but even more of the annoying bugs. b) It eats even more battery than ingress c) Its purely pay to win. I could have lived with free 2 play and buying some special or cosmetic items. But not selling essential items ...

Currently i mostly wonder why people don't care about that. I hate playing games where other players can just spend $10 and overtake hours worth of skilling.



>I hate playing games where other players can just spend $10 and overtake hours worth of skilling.

But you can't. Not really. I guess it's location-dependant but if you live anywhere near a student campus or town there are literally tens of pokestops in a short 10min walk. My SO has got from level 1-11 without spending a penny, just by incorporating more pokestops into her little 'route' she has going. Added to that, the cooldown on a pokestop is 5 mins iirc, so you can pretty much milk them infinitely. If there's a stop in a pub for example, you'd be able to get 12 spins in the hour it takes you to catch up with your friends. Each spin tends to yield between 1-5 poke/greatballs.

Not sure what else is p2w, I was in the same boat as you until I saw how much progress my SO made without touching her purse.

I guess arguably the incense items in the cash shop are 'p2w', but you do get these through levelling up. Haven't seen any appear at pokestops yet. I've used 5 myself and all I've obtained through it are more Weedles and Pidgeys.


That says nothing except that its easy to get started. The strategie may is to catch players 3-5 days in who already need more than a day intensive work for a single level.

Dont get me wrong. I was niantic fan from beginning, one of the first Ingress players, probably even the first in my country. I really appreciate what they are doing.

I just simply refuse to touch pay 2 win games as they always get frustrating at some point.




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