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XNA is limited to MS platforms isn’t it? Is imagine it was so they could port/sell to iOS, PlayStation, Mac, etc.


Monogame is practically a drop in replacement which has multi-platform support/targets. FNA is also effectively the same, with a slightly more "purist" approach.

I honestly just assume that anyone that says XNA in the context of development in the last 5 years actually means one of the modern mono implementations.




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