Gameplay:
Each number tells you how many of the tiles touching it (on sides and corners) are bombs. This board is designed to be solvable without guessing.
Pro Tip:
You can undo a move by clicking on the square and typing Shift+Tab.
Discussion:
Can you figure out how it works? Can you think of a way to implement flagging, game-over, or other features? Know of any other HTML/CSS hacks?
One thing I noticed is I can see which squares are mines when I zoom out all the way on iOS. Not very noticeable but there’s a thin red line on the bottom of those tiles.
Thanks!
That's a nice way to solve it! It looks like when you shrink it, it fits two pixels into the space of one by averaging their colors. I should be able to fix it by putting a margin above the bomb so it's not adjacent to the square you click on.
Gameplay: Each number tells you how many of the tiles touching it (on sides and corners) are bombs. This board is designed to be solvable without guessing.
Pro Tip: You can undo a move by clicking on the square and typing Shift+Tab.
Discussion: Can you figure out how it works? Can you think of a way to implement flagging, game-over, or other features? Know of any other HTML/CSS hacks?