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Learning to write raymarchers on shadertoy.com! It's a wonderful platform for gpu programming because you'll spend 100% of your time writing gpu code and 0% on installation, drivers, and build systems.


Do you have any resources for the same? I learnt the basics from the Book of Shaders and other tutorials but can't seem to find find any advanced lessons.


Íñigo Quílez's (Shadertoy's creator) articles should be a start point.

http://iquilezles.org/www/index.htm

He's got a YouTube channel with step by step explanations too.




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