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Lots of great suggestions here. The real prize may be something like getting real-time gpu-accelerated image and video filters on mobile devices. As an alternative to OpenCL / CUDA you can try Vulkan GLSL compute shaders targeting an Android GPU. See NDK docs.

Another possibility arises with active development from the JuliaLang GPU team. As far as I know there is no GPU-accelerated image processing library for the language yet, but all the popular image format encoders exist.

Intro to JuliaGPU Ecosystem

https://www.youtube.com/watch?v=6ntJ_al4oXA

Best of luck ;)



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