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I think the parent referred to fiddling with OMEMO fingerprints, that a) is automated in "good clients" (Conversations) b) can't be easy and paranoid-secure at the same time.

I also run XMPP server for friends and family and actually all of them are very happy with it. With Conversations this entire experience looks like any other modern messenger.

Network effects are of course a problem in any decentralized environments but looking at how quickly companies drop their solutions (Google?) or abuse the data you give them (Facebook?) I don't see any other reasonable option. Today Signal is nice and kind, tomorrow they are bought by Facebook and start "fiddling" with the app...



> I also run XMPP server for friends and family and actually all of them are very happy with it. With Conversations this entire experience looks like any other modern messenger.

Does Conversations do something extra to support sending messages to people who are offline? If so, how well does it work? Because that's what I find to be the biggest gripe people have (myself included) with XMPP.


The messages for offline users are stored on their servers and delivered when they connect. Interesting that you list this as a problem because this worked for ages (given server support for offline messages).

Conversations can display a "tick" on the sender's side so you know that a message has been delivered to the user (not just stored on a server).

I guess it works well as I've never heard about a lost message.

You can check the server with compliance tester: https://compliance.conversations.im




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