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Sometimes I feel like removing ownership from the consumer is the goal of moving everything into a subscription service.


Software developers have discovered that people are bad at measuring value and they are bad at delivering additional value over time. Subscriptions always cost more and force a decision every year.

I play Super Mario brothers on my old Nintendo every couple of years. No revenue has been realized since 1986 or whatever. Just a payment for the NES and game.

Today, you can get unlimited access to virtually all music made in the last century or every show made by Disney ever for less than a subscription to some goofy text editor.


And even better they can grab a pile of FOSS software, hide it behind their paywalls and don't give a neither a dime, not code back.


It is, because you can't get a continuous stream of payment with ownership.

Services have been profitable partially because it eliminates volatility in the amount of demand.


The goal is to extract more revenue from the consumer, losing ownership is largely a byproduct of that.




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