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It's interesting, but it doesn't look like the reaction time windows are particularly tight. 500ms is a generous reaction time. And the FPS scenario didn't really test snap accuracy or reaction time, the limiting factor on completion time seems largely dependent on movement.

I think a more interesting metric of reaction time would be using a competitive FPS or fighting game, that require tight reaction times and decision making. That way, any change in reaction time will be reflected.



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