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I genuinely think this is an amazing acquisition.

Bethesda/Zenimax has arguably the longest lineup of critically acclaimed franchises in the video game world. Additionally, almost every franchise still feels fresh and has pulling power, unlike ones like Halo and Assassins creed which have slowly lost their thunder.

Additionally, Bethesda had no idea what they were doing with their 2 biggest properties - Fallout and Elder scrolls. Hopefully with the MSFT acquisition, both will get some direction.

For those that work at Obsidian and MSFT owned game studios, is the Work-life-balance still terrible like most video-game studios or is it more in line with the 'family frendly' pace at proper MSFT ? Am I too naive to think that this might be a good thing for the employees and their sanity.



I worked at Turn 10 (the Xbox studio which makes Forza) about a year and a half ago. Work life balance was amazing. The tech director of the studio made it a huge point that staff get adequate time off. He brought it up in almost every dev team meeting, "Let me know if you don't feel like you can take time off". He also made a huge point about having a sustainable team.

I don't know that this is a characteristic of all Microsoft studios. Departments in Microsoft can almost be like little companies all of their own. It _did_ leave a positive impression on me though and I can see myself working at Microsoft again in the future.

I left on good terms to see what it was like to work at startups.


That's really interesting. Thanks for sharing your experience.


> Bethesda/Zenimax has arguably the longest lineup of critically acclaimed franchises in the video game world

Let me introduce you to a little company called Nintendo.


I am kicking myself right now.

I knew I should have added 'cross-platform'. You're correct Nitendo certainly counts. Naughty dog would probably want to contend my claim too.




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