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Contrary to urban myths consoles don't fully support OpenGL, if at all, depending on the model.

Good example of non-windows platforms.

Which I would also add Mac OS, because the only reason it supports OpenGL is Copland's failure, as it was going to use Quickdraw 3D.

And they are on the path to migrate off to Metal anyway.

OpenGL portability on anger is like POSIX or Web development, write once, debug everywhere, rince and repeat.

It is hardly any different than just defining an abstraction layer and loading the best API for the job on each platform.

A 3D API is a tiny portion of a game engine.

By the way, only DirectX works in all Windows modes and Microsoft is keen to contribute to Mesa/Angle instead of allowing ICD drivers on such contexts.



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