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I found out that usually happens when you have some constraints. The more constraints the more clever ways people find to achieve their goal.


It makes me think of the demoscene, that is doing things like getting 3D graphics on the Commodore or whatever it was.


Watch the 8088MPH demo on youtube, then read how it was done [0], it's absolutelly insane what you can extract from an IBM PC 5150.

[0] https://trixter.oldskool.org/2015/04/07/8088-mph-we-break-al...


Future Crew - Second Reality


Check out Zarch on the Acorn Archimedes. https://www.youtube.com/watch?v=MNXypBxNGMo It's an awesome 3D game from 1987 (with truly awful sound). That was made 6 years before Second Reality, on a RISC-based computer. It's incredible.


Thats a pretty zippy frame rate there :)

I did recognize the style, and then reading the comments Isaw it was indeed by David “Elite” Braben.

Watch this : https://www.youtube.com/watch?v=3HbsfeubbRA Quite a journey from there to here


That was a 1993 PC demo, not C64. I had to mess with my config.sys and autoexec.bat to get it to run, but watched it repeatedly.


Yeah but that demo was later re-created on the C64, arguably the C64 version is better. :-D


For those who don’t know about these demos:

- http://www.pouet.net/prod.php?which=63 (PC; page has link to source code)

- http://www.pouet.net/prod.php?which=1216 (C64)


When I saw that one I had never seen anything so smoothly animated before that demo in my life. I think my brief exposure to the demoscene spoiled me, because I now can't stand the slightest graphics hiccup in anything.


I think that's inherent, the more constraints the more clever you have to be.


And the goal is always getting it to run DooM.


and we have found the genesis of corruption.


Up until so much constraints than even the most clever give up.




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