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The most lucrative jobs I've held are always working on boring, boring, boring, boring shit. The most interesting work is rarely all that well compensated, because supply and demand, and stories about the exceptions reek of selection bias or selective framing. Nobody wants to actually talk about the boring stuff or the non-spectacular failures, because they don't make for interesting stories. So we forget that Notch basically just won the lottery, except that he bought his lottery tickets with time instead of money.

But it's still worth picking something you at least don't mind, because then, even if you don't get rich, at least you didn't also hate every second of not getting rich.



This is most obvious in the gaming industry. Compensation for developers seems to be lower and hours longer within the gaming industry due to more demand.




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