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Many reasons occur to me, but the top few would be:

* Lua already exists and is better suited to this

* JS is a relatively complicated language to evaluate

* JS requires a large amount of dynamic allocation

* JS isn't really the first thing (or in the top 25 things) I would pick when developing on a platform where I wasn't already stuck with it



- JS requires a large amount of dynamic allocation

One of the top listed features of this interpreter is a fixed memory footprint

- JS is a relatively complicated language to evaluate

In developing this interpreter they eliminated some of the languages features to make it simpler.


> One of the top listed features of this interpreter is a fixed memory footprint

In embedded systems that is often a necessity but calling it a feature instead of a constraint is a good idea.


> In developing this interpreter they eliminated some of the languages features to make it simpler.

That means you can't run general-purpose code safely, which means you should probably write/rewrite/adapt it, which means you might as well use a different language.

I'm a JS developer, but the parent might have a point here. Why run something like this in production when you're likely to end up in unexpected situations? Either a runtime is compliant, or you're going to have a bad time.

The project is cool, but I wouldn't use it as an example for what JS can do.




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