They should just allow third-party OpenGL implementations. OpenGL on OSX is stuck in the past.
It would be great to see Metal die a fiery death too, and Vulkan being adopted. The current situation is just DirectX once again.
You can use ANGLE if you want, for instance?
I wouldn't recommend using OpenGL for any new software, though, it is hopelessly clunky and outdated for modern applications.
They should just allow third-party OpenGL implementations. OpenGL on OSX is stuck in the past.
It would be great to see Metal die a fiery death too, and Vulkan being adopted. The current situation is just DirectX once again.