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> that seems like the logical next step if Apple wants to permanently remove OpenGL from macOS

They should just allow third-party OpenGL implementations. OpenGL on OSX is stuck in the past.

It would be great to see Metal die a fiery death too, and Vulkan being adopted. The current situation is just DirectX once again.



"Allow"? They aren't doing anything to disallow them?

You can use ANGLE if you want, for instance?

I wouldn't recommend using OpenGL for any new software, though, it is hopelessly clunky and outdated for modern applications.




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