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Vulkan isn't a viable alternative for Apple. Apple wants to give developer an easy to use API to encourage them to use it as much as possible. Vulkan does not offer that.


Nah they want lock in, in the Epic Suit Epic used almost none of their libs but had to use Metal to function, and they were about to extract leverage by pulling a dev license for desktop. All POSIX and Vulkan/OpenGL and they could have stayed safe.


Why didn't they just build a higher-level API on top of Vulkan then? Surely it's not a lack of developers, interest or resources, is it?


If they have to build their own snowflake on top of others API, specially since Khronos doesn't care about C++ as shading language, why bother?




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