Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

In my experience sculpting is much easier to learn than the vertex-twiddling side of blender. Start with a cube. switch to sculpt mode. Find the remesher and give it a poke. That'll subdivide the cube. try some of the sculpt tools, most are pretty self explanatory. Remember to poke the remesher whenever the mesh faces get too distorted.

It's quite a nice workflow for organic shapes.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: