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You left out the money quote from the Gizmodo article:

> The report found that illegal downloads and streams can actually boost legal sales of games, according to the report. The only negative link the report found was with major blockbuster films:“The results show a displacement rate of 40 percent which means that for every ten recent top films watched illegally, four fewer films are consumed legally.”

(Emphasis added.)

So, if anything, game companies should literally be putting their stuff up on torrent sites themselves!



I suspect that a lot of that 40% are people who pirate it to try it out before purchasing. What ever happens to demo disks and the like? I miss that


Yup, the only two companies I can trust with game quality are Sega and Valve, all the rest either have toxic communities or had major fuckups with quality, performance or plots, and I don't trust them with $4.99 at all.


I like the rockstar approach. Have a local player game that has a story and a lot of fun mechanics, and then have an online version with fun side quests and adventures with your friends. Totally worth the $50 cost of entry.


welp, it didnt age well


But then it s not piracy anymore. I often transform a pirated game I like into a buy on Steam later that I never touch, but almost never pay again for a game I got for free legally - what matters to me (but that s just me) is the convenience and comfort of the legal offer, not the support to companies I assume have planned for my consumption behaviour. If I learn they put on torrents willingly, I ll probably swallow the lack of convenience and assume I m doing the right thing.

The only thing I feel annoyed by is that I could be buying a game I pirated at a sales price, displacing cost for something I shouldn't have been able to, but again if prices were more aligned with perceived value and risk of mismatch between marketing and realized quality, I d hesitate less sending money their way.




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