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Thanks for the reference -- that's helpful. KSOS is not a widely known system, but I can certainly see some similarities in approach with Hubris.

That said, there are far more differences than there are similarities, and it's a gross oversimplification to say -- or even imply -- that the work in Hubris somehow replicates (or is even anticipated by) KSOS. More generally, I find this disposition -- that a new technology is uninteresting because it was "done" decades ago -- to be generally incurious, dour, discouraging, and (as in this case) broadly wrong on the facts. We as a team have as much reverence for history as any you will ever find; it is not unreasonable to ask those who have lived that history to return the favor by opening their minds to new ideas and implementations -- even if they remind them of old ones.



No, not KSOS. The Modula 1 environment. That was one of Wirth's early languages. Modula 2 is better known. Modula 1 was for embedded. This was the first language to have compile-time multitasking, something very rarely seen since. Here's a better reference.[1]

One of the most unusual features is that the Modula 1 compiler computed stack size at compile time, so that stacks, too, were allocated at compile time. Recursion required declaring a limit on the maximum recursion depth.

It's interesting as a working example of how minimal you can go running on bare metal and stay entirely in a high level language. Few languages since have been specifically dedicated to such a minimal environment.

This is what you need for programming your toaster or door lock.

[1] https://www.sciencedirect.com/science/article/pii/S147466701...


I guess you could consider Oberon-07 to be one of such languages, specially since Wirth made it even smaller in each revision.




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