For me, the Vive is too heavy for this. I have not personally used a Quest 2 more than 5 mins (not willing to use an FB account) but it is arguably slightly more comfortable than a Vive headset (not saying it's comfortable enough, only that it's less uncomfortable than a Vive)
I have a Quest 2. It's definitely a massive improvement and I really wanted to enjoy it, but I can't spend more than 15 minutes wearing it without feeling ill. It seems to be getting worse with time rather than better. I played 3 Beat Saber songs in a row yesterday and felt slightly sick for an hour afterwards.
The idea of squinting at a text editor using a fraction of a VR screen for hours at a time feels insane to me.
I had the same issue until I got a headrest/noseguard that actually blocked everything off. Before the noseguard didn't fit right and would show a little bit of the floor and I would wanna vomit within 10 minutes, but after everything was fine. This is the one
I tried the exact setup of this 1000+ hours person, having been excited by the concept of a monitor-less office for years.
My current setup is multiple 4k monitors in pixel-doubled resolution. It is relatively easy on the eyes and not too expensive ($300ish/monitor + VESA). I am working remotely and when I travel I have to work from my laptop and I would love to have a headset to replicate the multiple monitor experience on the go.
I have been hoping for this since the HTC Vive.
HTC Vive - simply too low resolution. Screen door effect visible. Also software such as Immersed was not available.
Replicating this 1000+ hour setup went as follows:
1. Buy a Quest 2. Meta has its issues however I have an account so no real issues on the Meta side other than Meta itself. Resolution is clearly superior to HTC Vive, with no obvious screen door effect. As the original poster mentions - the strap that comes with the Quest is terrible, and you will have to spend at least $100 to get the Quest to the point where it can be used continuously for long periods without the device itself being a distraction.
2. Immersed - Major issues with this software. Thankfully they give you a "pro" trial so you can try this without paying. Main issue was painlessly delivering what I wanted: screen closed multiple 4k-equivalent virtual monitors. On mac (preferred), there were issues with HDMI spoofing that I probably could have fixed with dongles had I desired. On windows the situation was better, but still finicky with resolution setting and seamless disconnect/reconnection. Would like to see more focus on integrating better resolution control as I imagine most users of the program want to use it as I do - without regard to attached monitors.
Turns out I should have done my homework before hand because a little math demonstrates why I was fooling myself that I could work with this setup:
Measure the width of the monitor with which you usually work, call it W. Then measure the distance your eyes are typically away from it while you work, and call it D. Finally, determine the horizontal pixel count of your monitor when you work (like 1920 for a full HD monitor), and call it HPC.
The resolution of your monitor in the center is then R = 1 / (2 * tan-1 ((W / HPC) / (2 * D))), in pixels/°. This resolution is the one you want. (For example, my resolution is 66 pixels/°, given I have a 28" diagonal 4k monitor that I view from 24" away.)
The OG Vive's resolution is 11.4 pixels/° in the center. That's the resolution you have. To reach my monitor's resolution, the Vive's pixel count would have to be six times higher, or 6480x7200 per eye, everything else being the same.
Quest 2 resolution per eye is 1832 x 1920.
There is no way I could enjoy doing my job which consists of reading all day with such poor resolution, and I think we are a ways away from a solution.
Foveated rendering is a possible solution, however I don't see an easy answer.
https://blog.immersed.team/working-from-orbit-39bf95a6d385
And when it hit HN
https://news.ycombinator.com/item?id=28678041
For me, the Vive is too heavy for this. I have not personally used a Quest 2 more than 5 mins (not willing to use an FB account) but it is arguably slightly more comfortable than a Vive headset (not saying it's comfortable enough, only that it's less uncomfortable than a Vive)