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>The major issue was not being able to see the keyboard.

I came to the conclusion that this was THE issue holding VR productivity (and gaming) back, after a few weeks of using the Quest 2. The passthrough feature they have is like a v0.1 of what's that's really needed for this tech to excel. Haptic gloves look like they might nudge things along a little bit more, but ultimately being able to see your actual keyboard and mouse projected into the environment is essential if you're going to come off the controllers and start using high-productivity inputs.

What would really be needed for this is a digital twin of your input devices, and some kind of simple tracker you can physically attach to them so that the VR headset can overlay into VR like it does with the handsets.



You could try switching to a ZSA Moonlander, a programmable keyboard with an orthonormal layout and blank key caps.

https://www.zsa.io/moonlander/


Is it relevant?


This is already possible with the Logitec K830 and the Apple Magic Keyboard

https://uploadvr.com/best-wireless-bluetooth-keyboards-for-m...


That looks awesome, had no idea. Thanks for the link!




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