Thank you! I started in July of 2020 with just the map and no mechanics, and worked on it intermittently until about 6 months ago when I decided to put some actual work into it.
November is the release date because if I don't set one I'll be more likely to get sidetracked, so I wanted to be concrete about it.
I didn't have that much experience with UE, I'd played around a bit in school and uni but I didn't make anything substantial with it, and I did the same in Unity. Everything is custom-made for the game except for a save game system, since UE's save game stuff works well for smaller-scale projects but kind of breaks down when you've got to save hundreds of cities, armies, etc.
I did the environment and static assets by myself, but I'm no good at illustration or music and I got some great artists to do that instead of me.
You have set the release date to Nov, 2022 - when did you start working on it i.e. how much time is needed for a game like this?
Also, how much expirience have you had with UE or any other game engine before starting this project?
Do you do everything by yourself (art, music etc.) or do you buy / use free stuff from someone else?