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* Running any website with user-contributed content. Spam is just everywhere nowadays, and you cannot publish a simple hiscore list for your game anymore without some kind of anti-spam measures, otherwise the spammers find it astonishingly fast and flood it with spam, even if it doesn't allow any clickable links

* Thinking about it some more, everything related to security. Back in the days, the whole Internet wasn't port-scanned for known vulnerable services multiple times a day, and you could get much further with less refined security practices.

* Drawing things on screen. Back in the days of DOS and QBasic, it was just a single line of code to put the screen into a different mode and start to paint lines and rectangles on it, placing text at certain coordinates. Now you have to have a GUI (though canvas elements in web pages make it a bit simpler again; still not quite as simple as in the 80s/90s)

* Getting access to a particular memory location, without layers and layers of virtualization in between



Maybe OpenGL?

Nowadays to draw a triangle you have to write, compile and attach two shaders written in it's own separate language that interface with the main code


> Thinking about it some more, everything related to security.

wasn't it more like "nobody gave a f back in the days"? :P

>Back in the days, the whole Internet wasn't port-scanned for known vulnerable services multiple times a day, and you could get much further with less refined security practices.

what years are you talking about? seems like a lot of decades ago


I'm not sure about drawing things on screen, actually. There are still tools similar to QBasic: Processing and Python's turtle module, in particular.




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