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> but World of Warcraft is an example.

Blizzard games are or were probably the outlier. They supported Macs even back in the PowerPC days. As a kid with a PowerBook G4 Blizzard games were the only good games I was able to play (Warcraft 3, WoW, Diablo). I have no idea if this is still the case for their newer games though.



> I have no idea if this is still the case for their newer games though.

Diablo 2 Remastered doesn't run on a Mac :-(


Sure as hell won't get better now that they're owned by Microsoft. You can expect DirectX to take center stage for their upcoming releases.


Blizzard isn't the only company capable of supporting both Metal and ARM.

All the iOS games do both today.


What are your alternatives to Metal and ARM on iOS?


Yeah, in fact, Blizzard supported Mac since the 68k days. Warcraft: Orcs and Humans required 68030 processor or better :) https://web.archive.org/web/19961019194943/http://blizzard.c...

Blackthorne ran on 68040 as well. I think WarCraft came out first though...


Given the sheer size of the market for iOS games, having Mac games share most of the same code makes a Mac port downright cheap.




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