Beat Saber is the only reason I still have a VR rig and I still feel like I agree with parent. It is a solid rhythm game and decent upper body workout on higher difficulties, but if I hadn't already bought a friend's used Oculus I don't think it would convince me.
A big part of it is how damned inconvenient the whole thing is. I need all these long high-quality USB3 cables for the headset and sensors, a beefy video card, and most importantly an otherwise empty room to play it in safely.
The Quest, the most convenient system, only kinda deals with the first two problems and does nothing for the third.
I don't know about you guys, but I can't just have the servants clear out the tertiary ball room whenever I want to play a game. In the normal sized bedroom I've allocated for VR I have managed to slam into walls on more than one occasion when moving quickly trying to hit something or dodge something.
I would definitely say the whole thing is still pretty far into "gimmick" territory for the vast majority of gamers.
There are some "solutions" to the third, but they're all just workarounds to what is a very hard limitation that I don't think we should expect to ever be fixed. I think games just need to design around it.
Putting a small mat on the ground gives you a reference to where you are in your room, if need be maybe you just make sure you never stray from the mat. One of the reasons I got an "inside out" style headset is so I don't have to worry about all the cables and base stations, with the tradeoff that the hand tracking isn't quite as robust. Much less faffing about.
I even managed to slam into a wall in a VR demo, the guy who was my "guardian angel" wasn't paying enough attention..
When you think about all the things which can be on the ground in a typical house..
A big part of it is how damned inconvenient the whole thing is. I need all these long high-quality USB3 cables for the headset and sensors, a beefy video card, and most importantly an otherwise empty room to play it in safely.
The Quest, the most convenient system, only kinda deals with the first two problems and does nothing for the third.
I don't know about you guys, but I can't just have the servants clear out the tertiary ball room whenever I want to play a game. In the normal sized bedroom I've allocated for VR I have managed to slam into walls on more than one occasion when moving quickly trying to hit something or dodge something.
I would definitely say the whole thing is still pretty far into "gimmick" territory for the vast majority of gamers.