What exactly makes you think as someone who "dabbles in games" to be entitled to profit?
AFAIK it costs $100 +30% to publish on Steam. It only takes 260 people to buy your game at 50 cents to break even. If your game can't sell 260 copies at 50 cents then it's just that, worthless.
Why not just release your game for free, for free? Does it have to be on Steam? Does it have to make money?
> AFAIK it costs $100 +30% to publish on Steam. It only takes 260 people to buy your game at 50 cents to break even. If your game can't sell 260 copies at 50 cents then it's just that, worthless.
It doesn't take zero time to ship a bespoke finished game, your calculus is asinine.
The difference between someone who "dabbles in games" and a professional is that the professional polishes up the prototype and sells it on Steam. The commenter above explained why the state of the industry has prevented them from doing that. Your weird tangent asking "why do you feel entitled to make money for your work?" isn't really relevant to the conversation.
Seems to me like making a reasonable amount of money to help towards these goals is not an unreasonable thing to hope for. But maybe you can prove me wrong?
I chastised a friend for getting so upset after losing half a dozen travelers checks on vacation. Get a grip — it’s $2 worth of paper. If you can’t afford to replace that you can’t afford to be on vacation.
For me, I think the concern with Travelers Checks is the potential loss of money from your account, if someone is able to forge your signature on them, and how that might potentially be used to tie you to other events or crimes that may have occurred.
I'm genuinely confused by this. Are you saying that you shouldn't have to worry about eating and living indoors? Or are you saying that you literally forget people have to pay for those things? Can you please explain what you mean?
AFAIK it costs $100 +30% to publish on Steam. It only takes 260 people to buy your game at 50 cents to break even. If your game can't sell 260 copies at 50 cents then it's just that, worthless.
Why not just release your game for free, for free? Does it have to be on Steam? Does it have to make money?