I agree with this; there are these and other problems. However, not all computer games are designed like this.
My opinion is, the game should be made to be standalone. No internet connection should be required for the game to work (unless you wish to join an official tournament that runs using the internet, perhaps). It should be independent of the time, date, etc. It should be independent of other instances of the same game on the computer.
There are other problems too with some games, such as some are too easy. Some have too many cutscenes. Some take up too much disk space and/or RAM. etc.
Fortunately, there are still some good ones. One case of this is some people will write a computer game for older systems (e.g. NES/Famicom) and then you can run in an emulator of your choice (or on the real hardware if you have it); the emulator may include capabilities such as controls remapping, save states, etc. But there are also games written for native code too, that can also be good.
See comment 30827853 (and its replies) for some comments about dark patterns; I will write a comment there, too (later today, probably).
My opinion is, the game should be made to be standalone. No internet connection should be required for the game to work (unless you wish to join an official tournament that runs using the internet, perhaps). It should be independent of the time, date, etc. It should be independent of other instances of the same game on the computer.
There are other problems too with some games, such as some are too easy. Some have too many cutscenes. Some take up too much disk space and/or RAM. etc.
Fortunately, there are still some good ones. One case of this is some people will write a computer game for older systems (e.g. NES/Famicom) and then you can run in an emulator of your choice (or on the real hardware if you have it); the emulator may include capabilities such as controls remapping, save states, etc. But there are also games written for native code too, that can also be good.
See comment 30827853 (and its replies) for some comments about dark patterns; I will write a comment there, too (later today, probably).