Having a tight dev loop is important for complex games too — when you press F5, you build the whole game. Sometimes you even build the engine and all dependencies. Shipping usually follows a slower patch schedule since you need to pass certification etc.
If you work on a game, building ImGui tools isn’t a primary concern, it’s what you do to be able to easily test your stuff.
If you work on a game, building ImGui tools isn’t a primary concern, it’s what you do to be able to easily test your stuff.