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> apparently bounce lights are bit of a kludge here

I actually find it really cool. Normally we treat light in rendering as having infinite speed, but this somehow models the speed of light as being one-reflection-per-frame. I wonder if this could unlock some kind of physics changes with polarization as well and work this into the game mechanics.



I don't know about game mechanics but light travels far in 20ms, ca. 2km I reckon (in vacuum)




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