> apparently bounce lights are bit of a kludge here
I actually find it really cool. Normally we treat light in rendering as having infinite speed, but this somehow models the speed of light as being one-reflection-per-frame. I wonder if this could unlock some kind of physics changes with polarization as well and work this into the game mechanics.
I actually find it really cool. Normally we treat light in rendering as having infinite speed, but this somehow models the speed of light as being one-reflection-per-frame. I wonder if this could unlock some kind of physics changes with polarization as well and work this into the game mechanics.