It's not about manipulation. It's that if you die in football, you die in real life. If you do stupid stuff, players can get hurt. Whereas in video games, all that can really happen is a win or a loss. A bizarre play where someone gets hurt is funny in a simulation, and tragic in meatspace.
This is part of why the NASCAR move is so interesting. The driver himself notes that he was putting himself in real actual danger of crashing his car and possibly hurting himself, but he was willing to take that risk.
I would not be surprised to see this outlawed in the very near future before someone can cause a major crash trying it.
Of course they do, things like juking, tricking other players, etc are well accepted
The problem is that these kinds of strategies are boring to watch, have little counter play, and only interesting the first time around — as soon as it enters the meta, it’s just boring. In this case it’d probably be fine, but if you spent two minutes doing it? It’d be awful.
Exactly the same as it goes in video games — it’s fun to see people exploiting elements the game, when it adds complexity to the match. When it reduces it, like an infinite combo, regardless of how mechanically complex or novel a puzzle solution it might be, it just detracts.
Yeah, for game exploits "haha I can't believe you can do that, that's hilarious, now let's patch it out" is the norm. Exploits that make the game richer and gain wide acceptance are very much the exception.
> Live sports are with people and people don't like watching others be manipulated.
I'm pretty sure I've seen lots of deceptive and misleading strategies and tactics in football and other sports, not to mention multiple forms of "faking." Also a core part of sports like football seems to be putting pressure on the person with the ball - up to and including physical tackling.
Live sports are with people and people don't like watching others be manipulated.