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I feel like this was true a few years ago but things have changed a lot recently.

In my opinion Bevy may be one of the better ECS implementations I've seen, as ex-gamedev it's just very well thought through. It's never going to supplant Unity or Unreal but that's less of a language issue than just the scope of those codebases.

You're seeing a lot more of it showing up in OSes across Android, Linux and I've seen a fair bit of movement in the windows space as well.

As for IPC, C/C++ doesn't help you their either, that's more of a framework level concern. If anything the threading model helps when you're doing concurrent IPC dispatch(ex: MTA COM or equivalent high throughput IPC) and preventing data races.



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