Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Oh my, WebGL has come a long way since the late '90s

I think I mean VRML but you know that don't you, you old farts you



Hehe, you're one of those "Senior WebGL developers with 30 years of experience".


WebGL is stuck in 2011 hardware capabilities.

What matters is what people are able to do with its features, basically something like a PlayStation 3.

By the way, I might have some VRML book lost somewhere on my university boxes.


AAA games are way deep into diminishing returns for the last 10 years when it comes to rendering. A 2010 game with good art style can still look great if you run it on a high resolution display, while other games with much more impressive 2010-era rendering technology but poor art style have aged badly.

It makes little sense to reduce the quality of games to their rendering technology and 3D API of choice.


I unironically prefer Valheim's graphics to any AAA game I've played. The scenes it sets are just perfect. I really enjoy the art style in the OP too.


Looking at its 3D requirements I doubt it would be playable in WebGL 2.0.


Except I am yet to see any Web based game with PlayStation 3 like graphics, or to make it even more clear, Infinity Blade.

After a decade of WebGL existence.


I think that's more about asset sizes and loading times than rendering capabilities.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: