Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

It’s a different set of operations for the most part, when you look into it. Drawing a 2D line or blitting a 2D sprite is quite different from texture-shading a 3D polygon. It’s not generic “number crunching”.


It's tensor ops all the way down


Ok but just because operations aren't perfectly identical doesn't mean you can't do it and it certainly doesn't mean it will be slow. I have had great success with SDL_gpu.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: