I'm sick of those "real money" conversions every time something happens in EVE Online. Probably, those in-game assets were acquired by playing the game, not by paying dollars for them. Additionally no one would buy them for that amount. Why show a dollar value if that is not what it's bought or sold for?
This conversion rate is based on the price of subscriptions, which can be bought either with dollars or real money. But why should that establish a conversion rate for every other asset? No one is trying to buy $22,300 of EVE subscription.
I don’t see why “playing a game” can’t earn you money. There are many “play to earn” crypto games where 3rd world country gamers grind coins for people who don’t want to grind for money. Before crypto, world of Warcraft had gold mining groups.
I assume there is a market place that offers a currency exchange.
The dollar value is for everyone that doesn’t play the game and doesn’t know if that is a lot or a little of monies.
> I assume there is a market place that offers a currency exchange.
There is not. There might be a black market for this, but not with anything close to this made-up rate.
I'm not saying you can't make money from in-game assets, but you would make a completely different amount of money. Those assets have never been bought or sold at $22,300, so why do we pretend that's their value?
Because different assets can be bought using both dollars and ISK (and cannot be sold for dollars at all!), we decide that's a conversion rate? And apply it to everything else?
This conversion rate is based on the price of subscriptions, which can be bought either with dollars or real money. But why should that establish a conversion rate for every other asset? No one is trying to buy $22,300 of EVE subscription.