It may still be worth hiring those people if it prevents them going to competitors. Even if you also hire a bunch of mid-range devs that cheat or get lucky. It's a classic example of uncompetitive practices being very wasteful but lucrative to the directors.
I would think technical employees would have an analogy closer to useful things like tools, rather than aesthetic stuff like art. But I’m not sure what the analogy is getting us here, anyway.
Anyway, a king that hoards priceless art seems worse? The good stuff belongs in a museum visible to the public, not a private collection or walled off throne room. And lots of the art (jewelry for example) produced for royals was just expensive gaudy crap anyway, a waste of gold.