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The PSVR2 also does foveated rendering, which the Vision Pro does not seem to do, which is about the biggest disappointment about this. I don't care about millions of pixels in the corner of my eye eating up my battery life when I can't even see them.


Vision Pro does foveated rendering, it was called out as an underlying feature of the platform


I believe the vision pro does do divested rendering. They mention it as a core component of the VisionOS render pipeline.




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