Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Right. Making people click on things they didn’t mean to and buy things they didn’t want — those goals were not even a part of the 1990s UI paradigm.


1990s design was all about preventing people from accidentally doing actions they might not have wanted to. Even down to the “Are you sure you want to quit” dialogues that were all the rage.

It’s sad just where we are now compared to the design goals of old.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: