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Have you tried just going image-to-depth map? You could render the image in 3d with shallow depth then just shift the camera a bit

The main issue with moving mouths is the relative stillness, it's enough to introduce coherent motion in the user's field of vision.

If anything it might give you a unique distinction vs d-id, the head movements it doesn't aren't natural at all, but it's enough to not make it feel stiff



Interesting. I guess camera movement on 3d scenes would make the video more dynamic. That will put the focus more the "video aspect" as opposed to "Avatar" aspect of the product. I might explore that feature a little bit.




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