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>>If a company gives you an exploding offer, it's a strong signal that the culture of that company isn't good, or that they can't afford to hire quality candidates (or both).

I work in games - what happens for us quite often is that we'll interview ~10 candidates and 2-3 are actually good enough to hire. So the process is to give the top candidate the offer with a few days to accept it, if they don't then we move on to the next candidate because they also want to know whether we are proceeding or not - otherwise it's just rude(to the candidate). How does that indicate poor culture?



> I work in games

That's your indication. There are a lot of people who want to work in games, but that doesn't mean it's a good culture.


I don't understand. OP suggested that giving people "explosive" offers is an indication of poor culture - I point out that the necessity to make a decision quickly is dictated by respect to candidates since we don't want to make people wait any longer than necessary. So again, how is this an indication of poor culture?


If you really believe you have a good culture, and attract the best talent, you should be able to offer your best candidate the position and wait for them to decline or accept. Other candidates may move on if you tell them you've extended an offer and are waiting to hear back, but forcing someones hand is a poor culture indicator, and being in a rush to hire in the majority of the cases indicates lack of planning.


> I work in games

Are there any gaming companies not known to have a poor culture? That industry is well known to be exploitative, with low pay.


>>Are there any gaming companies not known to have a poor culture?

Of course. Where I work the culture is very good, with strong emphasis against overtime, no crunch and very good benefits, and it's one of the biggest publishers in the industry.




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