I’m not sure I buy people’s surprise that it’s not 1000s of world filled with unique content. How exactly would that be done? LLMs? Not available when they started making this game. Anyone with even the most limited of game design and/or programming knowledge would know it’s going to be 10 really well fleshed out worlds and 1000 seed based procedurally generated worlds. And the procedural generated worlds are great for firefights and resource mining.
Why do you think people are surprised by the fact that the thousands of worlds are, in fact, quite same-y? I haven't heard or seen anyone actually be surprised by that. Seems like it's meeting everyone's incredibly toned-down expectations.
A lot of YouTubers are complaining about exactly that, that many of the thousands of worlds feel “same-y”. I don’t care, I’m having a great time with the game.