Do you have information on this particular acquisition though?
Layoffs made post-acquisition are totally different from business climate layoffs.
A major part of acquisitions is eliminating redundant positions/teams. You don't need two HR or accounting departments, and the new combined department isn't going to be twice as big.
Whereas if they intend to keep putting out games at the same pace, there are little to no efficiencies to be found in laying off designers and engineers.
(It does sound like they've canceled one of the games though, resulting in some layoffs there, but unclear in which departments. Acquisitions often involve a change of strategy as well, so that could affect designers/engineers if they can't be absorbed by other games in development.)
Reached out to some of my friends over there and it seems like news of impacted divisions is just started to roll out. But at least at the time I'm writing this comment engineers think they could be impacted and are waiting to hear if they are.
Something tells me a lot of game design and eng we’re not affected.